Our very first progress report.
This week we successfully implemented the small demo scene which was created the week prior into our latest prototype build. This build currently has real time lighting and shadows.
We’ll be testing various lighting set ups and optimisations for the current environment over the coming weeks. Next week however begin working on an improved AI system along with a new larger enemy type to complement the bandits and mages we have up to now.
We’ve had some great response from concept artists to work on the project. In addition to the concept artists, we have also gained a highly talented composer and sound designer.