We’ve had a change of plan in regards to working on the AI, which was going to be this weeks main focus.
Instead, we made the decision to tackle audio so our sound designer could get started on the sound effects and test them out in game. There’s still a few little bugs to address, mainly to do with footsteps, but it should all be fixed relatively soon.
So far we’ve got several sounds in game, as well as various placeholder sound effects.
Next week we’ll continue focusing on the audio, progressing with the sculpted version of the wolf and more concept art!